Percussion is always an effective tool when used live in a theatrical setting and there will be several occasions in this production where it will be appropriate. I like to experiment for ideas and rhythms with a water drum as it has a full range of timbre and then convert that to a more comprehensive set of percussion later.

This particular idea is based upon the inter-play between two warriors that desire to kill each other and so I am trying to capture that energy with quick darting dynamic shifts. The rhythm will ultimately need to build into something more tangible as more protagonists enter the scene to do battle.

Here is a little snippet of rhythmic game.

Troy’s Water Drum played by Paul Pavey